![]() ![]() ![]() Provide either a gameobject (which will be scaled between the provided "min" and "max" scale), or a blendshape, which will be animated between 0 and 1. Breathing ControllerĪutomatically creates an animation for your avatar's breathing cycle. ![]() This prevents the issue when some objects on your avatar dissappear when viewed at extreme angles. This feature ensures that every mesh on your avatar has a suitably large bounding box.
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