![]() ![]() Marathon Levels with one or more of the following traits:.An abundance of Marathon Bosses, Goddamned Bosses, Damage Sponge Bosses, and Marathon Goddamned Damage Sponge Bosses that take ages to beat, especially if the boss has no real gimmick besides being as tough as a planet.Goddamned Bats that take time to get by without taking damage.Fake or extreme difficulty, especially if made worse with Checkpoint Starvation. ![]() Often leads the player to spend hours at the Minigame Zone. Anything which appears at random and requires Save Scumming to get the best result.A lack of Fast Travel, forcing the player to manually travel between locations, usually over and over again.Character Select Forcing, primarily when it's tied to specific objectives that can only be done with certain characters, especially when the game uses switch points to change characters and they are far from the objectives, or when it's possible to get far into a mission before you need to switch, and the game doesn't make it readily apparent that you need a specific character for it.Games having an extremely high Story to Gameplay Ratio, where the player has to sit through literal hours of cutscenes and scripted sequences.Having many Unskippable Cutscenes and counting them towards the game length.Overly Long Fighting Animation (just extending each battle by ten seconds can add hours to a game).After sending a hundred of the same enemy at the player, the game introduces a new enemy, which turns out to be the same enemy with twice the health and colored blue.Mass Monster Slaughter Sidequests which consist of hunting for and killing the same type of enemy over and over again.20 Bear Asses quests which consist of little more than farming randomly-dropped gewgaws.Random Drops which may result in a player lingering in an area for a long period of time trying to get the drop.Forced Level-Grinding: Some RPGs force you to level up your characters several times before you can move on to the next area.Note: this doesn't mean that it can't still be fun. It may also exist in a milder form where the time-consuming element is part of an optional quest. The claim that a game contains 50, 100, or more hours of gameplay is often a sign of this. Similar to Fake Difficulty, except that it isn't difficult per se, it just makes the game longer to play. The Angry Video Game Nerd on Ghosts 'n GoblinsĪ video game subtrope to Padding. ![]()
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